arkos
13-07-2006 18:33:52
Hey guys,
I am making a game where the player can through a ball. The ball should obviously bounce off of the terrain, but sometimes (seemingly at random) the ball goes right through the terrain.
I think that the reason for the ball going through the ground is because it is small compared to the polygon it is colliding with. When I make the ball bigger, there are no more errors, however, I obviously can't have a ball that is 4 times the size it should be and I don't want to tesselate the ground much more than it is right now. Does anyone have a suggestion?
I could also turn up the number of physics calcs per second but I already have it at 500 which is way more than I am going to use in the release of the game!
I am making a game where the player can through a ball. The ball should obviously bounce off of the terrain, but sometimes (seemingly at random) the ball goes right through the terrain.
I think that the reason for the ball going through the ground is because it is small compared to the polygon it is colliding with. When I make the ball bigger, there are no more errors, however, I obviously can't have a ball that is 4 times the size it should be and I don't want to tesselate the ground much more than it is right now. Does anyone have a suggestion?
I could also turn up the number of physics calcs per second but I already have it at 500 which is way more than I am going to use in the release of the game!