pratty70
04-01-2007 09:30:59
Have spent a short while trying to get OgreNewt working on Linux and with the help of the scons script from Rostullahs Lochenpracht (hope that's spelt correctly) it works.
I'm having problems with Newton now. My target is an embedded platform with a 2004.3 Gentoo install (massively reduced in size) - game and OS approx 80Mb. My system uses GCC 3.3.4 (yeah I know, I should upgrade) but once an embedded system is stable, it's best not to do too much too it. Until of course, you install Newton and the static library is built with 4.1 GCC.
I am seeing a segmentation fault/illegal instruction when a NewtonUpdate is called - all initialisation of bodies/etc seems fine, but according to the forums there is potentially a problem with SSE on the new compiler.
This all aside - I'm trying initially to roll back to 1.52 to do a quick demo which I am required to do initially on the embedded platform and to this end am asking if anyone has a 1.52 linux newton archive hanging around?
Thanks in advance
I'm having problems with Newton now. My target is an embedded platform with a 2004.3 Gentoo install (massively reduced in size) - game and OS approx 80Mb. My system uses GCC 3.3.4 (yeah I know, I should upgrade) but once an embedded system is stable, it's best not to do too much too it. Until of course, you install Newton and the static library is built with 4.1 GCC.
I am seeing a segmentation fault/illegal instruction when a NewtonUpdate is called - all initialisation of bodies/etc seems fine, but according to the forums there is potentially a problem with SSE on the new compiler.
This all aside - I'm trying initially to roll back to 1.52 to do a quick demo which I am required to do initially on the embedded platform and to this end am asking if anyone has a 1.52 linux newton archive hanging around?
Thanks in advance