Apouche
07-03-2007 04:03:42
Hi, I've just posted this message on the general forum but was adviced to post it here instead.
I am new on the forum I've been using Ogre in a while now and I wonder if there is any way to have a more complex mesh rather than a simple plane when you apply the buoyancy force on an object.
It written on the example that it can be done (for a more complex animated sea) but how ?
I've even looked on Newton source and seems like the callback can expect more that only 4 arguments (the A B C D parameters of the plane) but how to use it ?
Thanks for your help
I am new on the forum I've been using Ogre in a while now and I wonder if there is any way to have a more complex mesh rather than a simple plane when you apply the buoyancy force on an object.
It written on the example that it can be done (for a more complex animated sea) but how ?
I've even looked on Newton source and seems like the callback can expect more that only 4 arguments (the A B C D parameters of the plane) but how to use it ?
Thanks for your help