nickgravelyn
18-06-2007 23:20:22
I'm trying to program OgreNewt to destroy scene nodes when the bodies leave the physics world. My attempt works for a bit, but then I get an exception after a while. Any ideas?
void CubismApp::bodyLeaveWorld(OgreNewt::Body* bod)
{
Node *node = bod->getOgreNode();
mSceneMgr->destroySceneNode(node->getName());
}
void CubismApp::bodyLeaveWorld(OgreNewt::Body* bod)
{
Node *node = bod->getOgreNode();
mSceneMgr->destroySceneNode(node->getName());
}