debug problem

misterface

01-03-2006 19:00:44

trying to run my game in debug-mode (release-mode works perfect!!)

walaber

01-03-2006 19:27:30

please post the ogre.log file. contents.... they are usually more helpful...

misterface

01-03-2006 19:45:54


20:13:49: Creating resource group General
20:13:49: Registering ResourceManager for type Material
20:13:49: Registering ResourceManager for type Mesh
20:13:49: Registering ResourceManager for type Skeleton
20:13:49: Loading library OgrePlatform_d.dll
20:13:49: OverlayElementFactory for type Panel registered.
20:13:49: OverlayElementFactory for type BorderPanel registered.
20:13:49: OverlayElementFactory for type TextArea registered.
20:13:49: Registering ResourceManager for type Font
20:13:49: ArchiveFactory for archive type FileSystem registered.
20:13:49: ArchiveFactory for archive type Zip registered.
20:13:49: DevIL version: Developer's Image Library (DevIL) 1.6.7 Nov 9 2005
20:13:49: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
20:13:49: Registering ResourceManager for type HighLevelGpuProgram
20:13:49: Loading library .\RenderSystem_Direct3D9
20:13:49: D3D9 : Direct3D9 Rendering SubSystem created.
20:13:49: D3D9: Driver Detection Starts
20:13:49: D3D9: Driver Detection Ends
20:13:49: Loading library .\RenderSystem_GL

walaber

01-03-2006 19:52:12

strange. doesn't like something about openGL... are you sure you copied over the debug versions of all of the various Ogre DLL files?

misterface

01-03-2006 20:45:37

thank you, it works :) copied the debug files and made some mods in the media dir.

other question: is it usefull to use debug in a game?

walaber

01-03-2006 22:52:11

just useful for your internal use, because there are more detailed logs, and what not generated.

but you should only release a game that was been compiled in Release mode, and preferable with "debug information" turned OFF.