[Solved] OgreNewt::Debugger::getSingleton().init crash

Dirso

13-02-2008 14:35:31

Is there any reason for this code to crash (unhandled exception)?
OgreNewt::Debugger::getSingleton().init(mSceneMgr);
mSceneMgr is a valid scene manager, since I create the OgreNewt::World with it.

walaber

13-02-2008 17:43:00

is there any reason that you can't debug it and see exactly what is causing the crash?

Dirso

13-02-2008 20:54:34

is there any reason that you can't debug it and see exactly what is causing the crash?I'm debugging it, it just crash at this point. If I don't use the debugger everything is fine.

Dirso

13-02-2008 22:49:36

is there any reason that you can't debug it and see exactly what is causing the crash?BTW: I didn't understand the sarcasm of you reply, I made a simple question and maybe you misunderstood my question: I just would like to know what could cause this, whether it happens when I forget to initialize anything, when this kind of error happen. I really didn't see that comming, specially from one the programmers I admire and respect most. Sorry if I offended you in anyway.

Best Regards,
Dirso

dudeabot

14-02-2008 05:07:51

see if mSceneMgr is proper initialized

Dirso

14-02-2008 14:42:15

see if mSceneMgr is proper initializedI already did and it's ok.
I linked it staticly to OgreNewt and it didn't raise the error, so I'll check if I'm having any problems with wrong dlls.

Thanks,
Dirso