BlackDogJones
02-09-2008 19:37:05
Hi,
for a project that I am currently working on I have decided to use
OgreNewt::CollisionPrimitives without attaching bodies to them i.e. do all the low level collision checking myself.
From what I understand from OgreNewt_Debugger.cpp the debug lines are obtained from:
i.e. from the bodies.
Is there a way in which I can modify the OgreNewt_Debugger.h /.cpp file such that the white debug lines will be shown using only OgreNewt::CollisionPrimitives?
Any help will be greatly appreciated.
for a project that I am currently working on I have decided to use
OgreNewt::CollisionPrimitives without attaching bodies to them i.e. do all the low level collision checking myself.
From what I understand from OgreNewt_Debugger.cpp the debug lines are obtained from:
NewtonWorldForEachBodyDo(world->getNewtonWorld(), newtonPerBody);
i.e. from the bodies.
Is there a way in which I can modify the OgreNewt_Debugger.h /.cpp file such that the white debug lines will be shown using only OgreNewt::CollisionPrimitives?
Any help will be greatly appreciated.