bishopnator
16-09-2008 11:16:29
Hi, I want to try some physics to see how it works, etc. I build pyramid from cylinders, but it is unstable - cylinders fall down by theyself. I see problem in collision between cylinders. I create small hole between cylinder rows - 1mm so after starting I expect, that cylinders fall down a little and whole pyramid will be stable. But they are not. Half cylinder sink to cylinder below and whole pyramid crash.
I draw debug lines and collision models seem to be setup correctly (correspond with graphical representation). I see same behavior with boxes - I looked in examples (OgreNewt examples and NewtonDynamics examples) and I didn't find any differences between my application and these samples in Physics initialization.
Also when cylinders fall to ground (simple box) they roll in circle (like cones) - half of cylinder is sink to this box.
I draw debug lines and collision models seem to be setup correctly (correspond with graphical representation). I see same behavior with boxes - I looked in examples (OgreNewt examples and NewtonDynamics examples) and I didn't find any differences between my application and these samples in Physics initialization.
Also when cylinders fall to ground (simple box) they roll in circle (like cones) - half of cylinder is sink to this box.