aravindh007
31-03-2006 14:05:07
Hi, I'm new to this forum, I have integerated newton and ogre sucessfully , but when i replaced my vehicle object , i also tried to change the collision size of my object, when i changed it in x,z it takes good result, but when i changed in y axis, the vehicle stoped moving, actually the collision system starts from the bottom(base of the object), how to solve this issue..
Thankyou
Aravindh
Thankyou
Aravindh
OgreNewt::Collision* col = new OgreNewt::CollisionPrimitives::Box( mWorld,Ogre::Vector3(10,1,10) );