Ellipsoid and torque causing object to fly

Quall

27-04-2009 13:48:37

Hello, I have an ellipsoid collision object that is being used for my character. I am trying to apply torque to the sphere so that it will rotate, and causes the character to move. However, when I apply torque, the ellipsoid takes off and starts flying. I read on the newton forums that there are basically 2 modes. One is normal which applies the torque to the outside of the sphere, and the other is fly mode that applies torque to the center.

My question is, how do I set the mode in ogrenewt so that the torque is not applied to the center to stop the sphere from flying? I should mention that I am using Mogrenewt 2.0 binding (but I don't expect an answer for mogrenewt).
thanks.