wilsonwing
19-05-2009 04:03:09
Hi.
I am quite new in using 3dsMax and oFusion.
I made a girl with skirt model (only 1 object, skirt is part of the model), and make biped to control the girl body and 6 sets of bone to control the skirt.
The biped and the bones is independent.( bone vs bone is also independent).
But I encounter 2 problems.
1.)
When I resetXForm to the model, the model is deformed, not even look like human.
But if I delete the bones, left only the biped.
I can resetXForm with no problem.
before resetXForm (the upper body is already deformed)
after resetXForm (deformed more...)
2.)
Overlook the problem describe in 1.), and put the model into my Ogre application.
Only the biped part is animated and the skirt doesn't.(the shape of the model is still strange)
If I use only biped then is works fine.
massy in max but no problem in oFusion ouput(but no skirt animation)
I use 3dsMAX9 , oFusion_CE_1.86 (the free version).
Thanks for any help in advance.
n(_ _)n
I am quite new in using 3dsMax and oFusion.
I made a girl with skirt model (only 1 object, skirt is part of the model), and make biped to control the girl body and 6 sets of bone to control the skirt.
The biped and the bones is independent.( bone vs bone is also independent).
But I encounter 2 problems.
1.)
When I resetXForm to the model, the model is deformed, not even look like human.
But if I delete the bones, left only the biped.
I can resetXForm with no problem.
before resetXForm (the upper body is already deformed)
after resetXForm (deformed more...)
2.)
Overlook the problem describe in 1.), and put the model into my Ogre application.
Only the biped part is animated and the skirt doesn't.(the shape of the model is still strange)
If I use only biped then is works fine.
massy in max but no problem in oFusion ouput(but no skirt animation)
I use 3dsMAX9 , oFusion_CE_1.86 (the free version).
Thanks for any help in advance.
n(_ _)n