johnny wonder
16-02-2007 18:35:11
hello everyone,
I am working on a game with my classmates for a school project. Our school has max 9 installed. so we have created our models in max 9 and we use collada exporter to import into max 8 so we can use ofusion to export and use them in our game. but there is no *.skeleton file that exports.
our models and animations look fine when converted to max8, and we can't see the model in the oFusion Viewport. the pivots show up in the viewport but not the mesh
any help would be much appreciated, thanks in advance.
Paul
I am working on a game with my classmates for a school project. Our school has max 9 installed. so we have created our models in max 9 and we use collada exporter to import into max 8 so we can use ofusion to export and use them in our game. but there is no *.skeleton file that exports.
our models and animations look fine when converted to max8, and we can't see the model in the oFusion Viewport. the pivots show up in the viewport but not the mesh
any help would be much appreciated, thanks in advance.
Paul